Can An Uno Attack Card Launcher Be Repaired
Ever since I was a kid I take been a fan of UNO. A lot of people dislike UNO every bit information technology does have quite a few issues, merely I relish the game considering it is 1 of those games that yous tin just sit down back and savour without having to put in as well much thought into what you are doing. With how pop UNO has been it has lead to a lot of spinoff games which we take been trying to play through here on Geeky Hobbies. So far we have gone through quite a few of the UNO spinoff games. Some of these games have been pretty good while others have been bad. Today nosotros are looking at arguably the almost popular UNO spinoff game UNO Attack! (also known every bit UNO Extreme at i point). Of all of the UNO spinoff games UNO Attack! may have been reprinted the most as it seems similar a new version seems to come out every couple years since it was commencement released dorsum in 1998. In many ways UNO Assault! is like the original game but differentiates itself by adding a few new types of cards besides every bit the card launcher. UNO Attack! may add together quite a bit more than luck to the original game, but it maintains the elements that brand UNO enjoyable while adding in some fun new twists too.
How to Play UNO Attack!
Setup
- Place batteries in the launcher and plow information technology on.
- Each player randomly draws a card. The player who draws the highest number will exist the dealer. Special cards do non have a numerical value.
- The dealer shuffles the cards and deals seven cards to each player. They will take the top card from the remaining cards and identify it on meridian of the launcher to start the discard pile. They will identify the balance of the cards in the launcher.
- The player to the left of the dealer volition offset the game.
Playing the Game
On a thespian's turn they will try to play a card from their hand to the discard pile. To play a menu information technology has to either match the color, number or symbol of the top card on the discard pile. Wild cards can exist played at any time. If you have a matching card you can play it to the discard pile. Play will pass to the next actor clockwise unless a Contrary bill of fare was played to reverse the order of play.
If you don't have a card that matches or you don't want to play a card (playing a card is optional), you will have to press the button on the launcher. If any cards shoot out of the launcher or are sticking out of it the thespian who pressed the button will add the cards to their hand. Play volition then laissez passer to the next histrion.
When a player only has one card left in their hand they must say "UNO". If they don't say information technology and another player catches them earlier the side by side thespian takes their turn (plays a card or presses the button), the role player who failed to say UNO will have to press the button twice and accept any cards that are shot out.
If the discard pile ever gets larger than the stopper on the top of the launcher, all of the discarded cards will exist shuffled and added to the launcher.
If you e'er suggest a card that another player should play you lot will be forced to press the button 4 times.
Special Cards
Note: As UNO Assault! has been reprinted quite a few times the games has changed at times. The card design has changed a couple times and thus the icons for some of the special cards listed below volition look different in some versions of UNO Attack!. In newer versions of the game the distribution of the special cards are dissimilar as some cards were eliminated or changed.
Reverse – When a player plays a Reverse menu the society of play volition reverse. If play was moving clockwise it will now move counterclockwise and vice versa. If this is the first card added to the discard pile the dealer will get to play commencement and play volition motility counterclockwise.
Skip – After a Skip card is played the next player volition lose their plow. If this is the first menu added to the discard pile the histrion to the left of the dealer will lose their turn.
Wild – A Wild card tin can exist played on any other menu. The actor who plays the card will become to choose a colour and the side by side player must play a card from that color. If a Wild carte du jour starts the discard pile the player to the left of the dealer gets to choose the colour and play a card.
Hit 2 – Subsequently a Hitting ii card is played the next player will accept to press the launcher button twice. Any cards that come out will exist added to this player's hand. The player will then lose their turn. If this is the first carte added to the discard pile the player to the left of the dealer will printing the button twice and lose their plow.
Trade Hands – When a player plays the Merchandise Hands bill of fare they will trade their hand (without the card they just played) with the hand of another player of their choice. If this is the bill of fare that starts the round it is added back to the deck and another card is drawn.
Note: This bill of fare was eliminated in the 2022 version and Jurassic Earth version of UNO Attack!.
Discard All – Discard All cards can either exist played on cards of the same color or on some other Discard All card. When this carte du jour is played the role player who played it will get to discard all of the cards from their mitt that lucifer the colour on the menu. If this menu starts the discard pile the first actor has to play a card of the matching color or some other Discard All card.
Wild All Striking – A Wild All Hit card will force all of the players except for the actor who played the card to printing the launcher button once and have any cards that come out. This will begin with the player to the left of the current player. Play volition then continue equally normal with the next player. The thespian who played the carte will become to choose the color. If this is the first card added to the discard pile all players beside the dealer must press the launcher button. The dealer gets to choose the color of the wild.
Note: This card is eliminated in the 2022 and Jurassic World versions of UNO Attack!.
Wild Hit-Fire – When a Wild Hit-Burn down card is played the side by side player will have to go along pressing the button until cards are shot out. The role player who pressed the button will add all of these cards to their paw. The player who played the card will become to cull the carte du jour's colour. If this card is the first card in the circular the player to the left of the dealer will take to printing the button and take the cards. The dealer gets to choose the colour of the wild.
Note: This menu was eliminated in the 2022 version and Jurassic World version of UNO Set on!.
The Jurassic World version of UNO Set on! features three unique cards not found in the other versions of the game.
Hit iv: The side by side actor will have to press the button four times and take whatever cards that come out. This thespian volition also lose their turn. The thespian who played the carte will get to choose the color for the wild.
Wild Assail – Assail: (Also included in the 2022 version of the game.) The actor who plays the card chooses another role player who has to press the button twice and take whatsoever cards that come out. The player who played the card will get to choose its colour. The adjacent player is turn gild will so get to have their plow.
Wild Customizable Card: This card will act similar a normal Wild carte. The players can as well write whichever additional rule they prefer on the carte that must exist followed.
End of Round and Scoring
When a actor plays the final card from their hand the round will finish. If a actor goes out by playing a card that forces a histrion(s) to press the button they volition press the button and accept any associated cards. The player will score points for all of the cards left in the other players' hands. Each card left in the other thespian's hands will score points equally follows:
- Number Cards – Face Value
- Hitting 2, Contrary, Skip – twenty points
- Discard All, Merchandise Hands – 30 points
- Wild, Wild All Striking, Wild Hitting-Fire – 50 points
If the winning actor hasn't scored 500 or more than total points another circular is played with the adjacent player clockwise condign the dealer.
The get-go player to score 500 points wins the game.
Two Player Game
The two player game is mostly the same as the main game except for a couple of changes:
- Reverse cards are treated similar Skip cards. Therefore when a actor plays a Skip or Reverse card they will immediately exist able to play another card.
- When you play a Striking 2 carte the other player will printing the button twice. You will so get to take another plough.
Challenge Game
In the challenge game players will score points for the cards left in their mitt instead of giving points to the winning player. Once a role player has scored 500 points (or whatsoever total the players agree to) they are eliminated from the game. When only 2 players remain you will follow the rules for a 2 player game. The last player remaining wins the game.
My Thoughts on UNO Attack!
UNO Set on! is arguably the most well known of all of the UNO spinoff games that have been created over the years. It has been regularly in impress for over 20 years at this point which is more than can be said for most of the UNO spinoff games which were only printed one time and soon forgotten about. I am not sure if I played the game when I was a kid as I vaguely remember it, merely I don't have any strong memories about the game. I didn't know what to expect from UNO Attack! as in many ways it feels similar to the original game. While a menu launcher is always fun I was worried that it would merely add together luck to the original UNO which already relied on a lot of luck.
For the most part UNO Set on! is very like to the original UNO. The bones gameplay is exactly the aforementioned. Players take turns playing cards that friction match the color, number or symbol of the last played card. I would say that 80-xc% of UNO Set on! is exactly the aforementioned as normal UNO. You basically try to get rid of your cards as quickly as you can while besides preventing the other players from going out earlier you.
Because nigh of the gameplay is exactly the same as normal UNO, your feel with the game is going to be similar to the original game. Similar the original game UNO Attack! is really piece of cake to play. The game has a recommended age of 7+ which seems about right equally you only demand to be able to match colors, numbers or symbols. The rules are really elementary where you can teach the game to new players in only a couple minutes. If the players are already familiar with UNO you literally merely have to teach them the rules about the launcher and the new special cards every bit those are the merely things that differ from the original game.
UNO is one of those games that a lot of people hate every bit it isn't a peculiarly deep game. The trouble most people have with the game is that in that location isn't much strategy to the game. The carte du jour you should play is usually actually obvious or it doesn't matter every bit what carte y'all play won't make much of a difference. There are a few times where yous accept to brand a strategic play. This mostly comes downward to reading the other players and making a play that prevents them from playing their last bill of fare. Despite being a fan of UNO I accept no trouble admitting that the game relies on piddling strategy and a lot of luck. The reason that I like UNO though is that due to its simplicity y'all don't have to put also much idea into the game. While I generally prefer games that crave strategy, information technology is sometimes nice to play a game where you can merely relax without having to think through a ton of different options. UNO Assault! fits nicely into this niche.
UNO Set on! mostly differs from the original UNO in two primary ways.
The most obvious difference is the add-on of the launcher. Basically the launcher replaces the need to draw cards in the game. Whenever in the original game yous would have had to draw cards is replaced with pressing the button on the launcher. Sometimes you lot will get lucky and no cards will get shot out. Other times y'all volition press the button and a bunch of cards will be shot out. Whatever cards go out the launcher volition go to the player that pressed the button that released the cards. I have some mixed feelings about the addition of the launcher.
On the positive side the card launcher is kind of fun. Instead of knowing that yous will have to draw i/two/4 cards from the draw pile, with the launcher y'all don't know what is going to happen. This adds some suspense to the game as the press of the push button could do null or it could pretty much ruin your paw. This suspense is kind of fun as it keeps things interesting. A hand isn't over until the last card is played from a role player's hand. You could be ane carte du jour abroad from winning a paw and and so the launcher shoots out ten cards that y'all have to add together to your hand. It is always kind of funny when a agglomeration of cards gets shot out forcing another player to add together a bunch of cards to their hand.
This randomness leads to the biggest problem that I had with the launcher though. Not surprisingly this adds a agglomeration of luck to the game. While the normal UNO relies on a lot of luck, UNO Attack! relies on even more than. In addition to existence dealt proficient cards you as well need to be lucky and not have cards shot out when yous press the push button. You could exist forced to printing the button a lot and never accept whatsoever cards shoot out. Another player could press the button in one case and have a agglomeration of cards shoot out. There is no fashion to improve your odds with this as you only demand to hope that you press the button at the right time. There is even some luck in relation to how many cards get shot out. Sometimes it may exist but 1 or 2 cards which isn't bad. Other times it tin exist five or more cards. Y'all can recover from adding a couple cards to your mitt. When you lot are given a bunch of cards it is much harder to recover. If the automobile is really "generous" with the cards hands tin can take a long fourth dimension as information technology will exist hard to get rid of cards as speedily as you receive them from the motorcar.
The other trouble with the launcher comes down to the component quality itself. The cards in the game are basically the quality y'all would await from whatever UNO game. The one event with the cards in my version of the game (1998) was that for some reason the game didn't apply anything to distinguish between the sixes and nines. The only way to tell the difference was to brand sure all of the cards were the right side upwardly. The biggest issue with the components is with the launcher itself. At least with my version of the game the launcher can be kind of finicky. Sometimes information technology works only fine shooting out cards and other times you can hear the wheels spinning in the launcher and no cards were shot out. Especially with the older versions of the game the launcher needs maintenance in society to piece of work well. The instructions recommend using a damp material or rubbing booze on the wheels inside the launcher when information technology has trouble shooting out cards. While I don't take a newer version to endeavour this out, information technology sounds like the launchers in the newer versions of the game work considerably better.
The other major deviation in UNO Attack! is the addition of special cards unique to this version of UNO. Equally UNO Attack! has gone through a couple of different versions the special cards that are included in the game have inverse over the years. The rules appear to have stayed mostly the same until 2022 when the carte du jour distribution and some of the cards were changed. Every bit I have the 1998 version of the game I tin only talk about the cards included with that version of the game.
I personally had some mixed feelings virtually the special cards included in UNO Attack!. The Hitting 2 carte basically replaces the Describe Two carte. Y'all just press the push two times instead of drawing two cards. This can either be a good affair as you don't have to draw any cards, or information technology could exist much worse as you lot might get stuck with more than two cards. I had no problem with the Wild All Hit carte every bit it basically forces all of the players except for the player who played it to press the button once. Each private player doesn't have a huge risk as I would say on boilerplate every third or fourth push press triggers the launcher. Likely one of the players will have to take cards though.
The terminal three cards are the ones that I have the strongest feelings almost. The Wild Hit-Fire card is pretty savage as the next role player is forced to receive cards as they accept to proceed pressing the button until cards shoot out. For this reason the card feels kind of rigged every bit yous likely will finish upwardly giving quite a few cards to the next histrion. I am guessing virtually people didn't like this card every bit information technology was eliminated from the newest versions of the game. The Discard All cards likewise seem kind of rigged. In many cases they probably won't be all that useful as you might only exist able to get rid of one or two additional cards. If y'all have a lot of cards of the card's color though you can apace become rid of the cards from your paw. You could theoretically win a paw with your first menu if y'all have a Discard All menu and all of your other cards are the same color as it. There aren't many of these cards in the game so they don't come up often simply they seem overpowered.
The Trade Easily card may exist the most interesting card in the game which is why it is strange that it was eliminated from newer versions of the game. This card tin be really powerful or actually hurtful depending on when information technology is played. If you have a bunch of cards in your mitt when you play it you will be able to drastically reduce the size of your mitt if someone has only a few cards left. This will really help you and hurt the other thespian which seems a piffling unfair. I don't mind the card all that much though because information technology works in reverse as well. You don't want to hold the card besides long every bit when you lot play it you have to trade hands. Therefore yous could end up getting more cards in the merchandise. This bill of fare adds a lot of luck to the game, simply I kind of like it equally it can exist a double edged sword.
Should You Purchase UNO Attack!?
In many ways UNO Attack! is exactly what y'all would await it to be. Most of the gameplay is exactly the aforementioned as the original UNO. This means the game relies on a lot of luck and doesn't take much strategy. At the aforementioned time though it is really easy to play and is one of those games that you can only relax and play as y'all don't have to put likewise much thought into what you are doing. The almost obvious addition to the game is the launcher. I had mixed feelings towards the launcher as it adds some randomness which is fun, but also a bunch of luck. The launcher also doesn't always work every bit well as it should. The other chief difference in UNO Attack! is some new special cards. Most of these cards are pretty powerful which adds luck to the game, merely also keeps things interesting.
Ultimately UNO Set on! doesn't drastically alter the original game in any significant style. It generally does what yous would expect from a spinoff. It keeps a lot of what people love/hate from the original game while adding in some interesting new twists. For this reason it is probably one of the better UNO spinoff games. At the finish of the day I think it is about on par with the original game. Some people volition similar information technology more and some will like it less.
My recommendation for UNO Assail! basically comes downwards to your opinion of UNO in general. If y'all accept never liked UNO or don't similar the thought of adding even more randomness/luck to the game, I don't see UNO Assault! being for you. Those that like UNO for its simplicity and randomness though should like UNO Attack! as well and should consider picking it up. Whether you should pick up a newer or older version of the game depends on two things. If you lot want a launcher that works better I would suggest purchasing a newer version of the game. If you think y'all will like some of the special cards included with earlier versions of the game that were eliminated in the newer versions though yous might exist meliorate off picking up an older version of UNO Attack!.
Buy UNO Assail! online: Amazon (UNO Assail!, 2005 Edition, 2022 Edition, Mega Hitting (2019 edition), Jurassic Globe Edition, UNO Extreme!), eBay
Source: http://www.geekyhobbies.com/uno-attack-board-game-review-and-rules/
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